Quantcast
Channel: Hieroglyph3 Issue Tracker Rss Feed
Browsing all 62 articles
Browse latest View live

Commented Issue: Connot compile with VS12 [11337]

Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...

View Article



Commented Issue: Connot compile with VS12 [11337]

Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...

View Article

Created Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article

Commented Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article

Commented Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article


Commented Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article

Commented Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article

Commented Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article


Created Issue: Unresolved externals when turning to exe. [11364]

When attempting to build the engine as an exe and not a lib I encountered 2 problems:the first one I solved(it kept asking for a precompiled header) but the second one I don't know what could be caused...

View Article


Commented Issue: There is a buffer overflow somewhere in the engine. [11364]

In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...

View Article

Closed Issue: Black screen appears for ViewFromWindow sample. [11346]

Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...

View Article

Closed Issue: Commit 80162 missing files [11263]

It appears that files ParticleSystemActor.cpp/h and ParticleSystemExecutorDX11.cpp/h are missing in the newest version. :)Comments:

View Article

Commented Issue: There is a buffer overflow somewhere in the engine. [11364]

In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...

View Article


Commented Issue: There is a buffer overflow somewhere in the engine. [11364]

In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...

View Article

Closed Issue: There is a buffer overflow somewhere in the engine. [11364]

In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...

View Article


Closed Issue: Connot compile with VS12 [11337]

Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...

View Article

Closed Issue: VisualStudio 2012 problem [11235]

Hi! I can't compile Hieroglyph source codeAfter compiling in shows me error dialog that entry point in method CreateFile2 can't be found in libarary DLL KERNEL32.dlland also in console I have...

View Article


Created Issue: Error in RenderWindow::UpdateWindowState() [11524]

In the function RenderWindow::UpdateWindowState()The line:```int deltaY = ( WindowRect.bottom - ClientRect.right ) / 2;```should read```int deltaY = ( WindowRect.bottom - ClientRect.bottom ) / 2;```

View Article

Commented Issue: Error in RenderWindow::UpdateWindowState() [11524]

In the function RenderWindow::UpdateWindowState()The line:```int deltaY = ( WindowRect.bottom - ClientRect.right ) / 2;```should read```int deltaY = ( WindowRect.bottom - ClientRect.bottom ) /...

View Article

Commented Issue: possible memory leak? [10307]

when  #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );#endif was added to the basic compute shader example the output detected memory leaks:...

View Article
Browsing all 62 articles
Browse latest View live




Latest Images