Commented Issue: Connot compile with VS12 [11337]
Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...
View ArticleCommented Issue: Connot compile with VS12 [11337]
Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...
View ArticleCreated Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCommented Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCommented Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCommented Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCommented Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCommented Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleCreated Issue: Unresolved externals when turning to exe. [11364]
When attempting to build the engine as an exe and not a lib I encountered 2 problems:the first one I solved(it kept asking for a precompiled header) but the second one I don't know what could be caused...
View ArticleCommented Issue: There is a buffer overflow somewhere in the engine. [11364]
In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...
View ArticleClosed Issue: Black screen appears for ViewFromWindow sample. [11346]
Hello,I tried to build the engine,and the sample,I fixed the CreateFile2 issue,but the samples don't have a main function with them,so I used the main.cpp from the core source files as a template.So it...
View ArticleClosed Issue: Commit 80162 missing files [11263]
It appears that files ParticleSystemActor.cpp/h and ParticleSystemExecutorDX11.cpp/h are missing in the newest version. :)Comments:
View ArticleCommented Issue: There is a buffer overflow somewhere in the engine. [11364]
In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...
View ArticleCommented Issue: There is a buffer overflow somewhere in the engine. [11364]
In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...
View ArticleClosed Issue: There is a buffer overflow somewhere in the engine. [11364]
In Release mode some samples crash,when in debug mode they run fine.As far as I know,the debugger adds extra padding on arrays(kinda strange why it would do that,when it technically hinders...
View ArticleClosed Issue: Connot compile with VS12 [11337]
Several issues (using Win 7 Pro sp1)1) error that d3dx11.h not found. changes to d3d11.h and it worked2) error C2061: syntax error : identifier 'D3DX11_IMAGE_LOAD_INFO'3) error C2061: syntax error :...
View ArticleClosed Issue: VisualStudio 2012 problem [11235]
Hi! I can't compile Hieroglyph source codeAfter compiling in shows me error dialog that entry point in method CreateFile2 can't be found in libarary DLL KERNEL32.dlland also in console I have...
View ArticleCreated Issue: Error in RenderWindow::UpdateWindowState() [11524]
In the function RenderWindow::UpdateWindowState()The line:```int deltaY = ( WindowRect.bottom - ClientRect.right ) / 2;```should read```int deltaY = ( WindowRect.bottom - ClientRect.bottom ) / 2;```
View ArticleCommented Issue: Error in RenderWindow::UpdateWindowState() [11524]
In the function RenderWindow::UpdateWindowState()The line:```int deltaY = ( WindowRect.bottom - ClientRect.right ) / 2;```should read```int deltaY = ( WindowRect.bottom - ClientRect.bottom ) /...
View ArticleCommented Issue: possible memory leak? [10307]
when #if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );#endif was added to the basic compute shader example the output detected memory leaks:...
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