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Closed Unassigned: Missing "Animation.h" [12790]

Just grabbed the source today. Looks like it's referencing "Animation.h", but can't find that file.

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Closed Unassigned: Support for switchable graphic [12111]

My notebook has Sandy Bridge (FL 10.1) graphic as primary adapter and GeForce with FL 11.0.Application creates Ref device instead of device on GeForce adapter.Attaching my fix proposal in diff...

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Closed Issue: Create x86 and x64 build targets [9411]

I would like to create both x86 and x64 build targets for the Hieroglyph library, the Lua build, and the sample applications. This will allow taking advantage of very large memory spaces in x64, but...

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Created Unassigned: GenerateInputLayout for invalid shader ID should...

When a shader fails compilation or the source file isn't found, its shader ID is 0xffffffff. If this value is passed to GenerateInputLayout, it tries to create an input layout to a shader that doesn't...

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Created Unassigned: OMSetRenderTargets Access violation reading location [13322]

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Commented Unassigned: OMSetRenderTargets Access violation reading location...

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Commented Unassigned: OMSetRenderTargets Access violation reading location...

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Commented Unassigned: OMSetRenderTargets Access violation reading location...

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Commented Unassigned: OMSetRenderTargets Access violation reading location...

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Created Unassigned: CalculateVertexCount access violation reading location...

Load up BasicScripting_DesktopPress the 1 keyYou will get an error callingpActor->GetBody()->SetGeometry( Geometry );

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Commented Unassigned: CalculateVertexCount access violation reading location...

Load up BasicScripting_DesktopPress the 1 keyYou will get an error callingpActor->GetBody()->SetGeometry( Geometry );Comments: ** Comment from web user: jacobsgriffith ** SolutionOpen...

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Closed Unassigned: CalculateVertexCount access violation reading location...

Load up BasicScripting_DesktopPress the 1 keyYou will get an error callingpActor->GetBody()->SetGeometry( Geometry );Comments: This has been updated in commit number 89332. Thanks for the report...

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Commented Unassigned: OMSetRenderTargets Access violation reading location...

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text.If you maximize with windows key + up arrow immediately when starting it throws an...

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Created Unassigned: MFC sample problem [13373]

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself...

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Commented Unassigned: MFC sample problem [13373]

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself...

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Commented Unassigned: MFC sample problem [13373]

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself...

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Commented Issue: Integration of a UI System [10526]

Some upcoming applications that I have in mind would benefit greatly from having a UI system in-engine. The current system allows text writing and creation, but I want to have some simple widgets...

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Commented Unassigned: MFC sample problem [13373]

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself...

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Commented Unassigned: MFC sample problem [13373]

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself...

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Created Unassigned: Mistake in mathematical class PerlinNoise [13828]

I've been studying Hieroglyph3, and I've noticed a small mistake he implementation of a class method```PerlinNoise::noise3```The class was designed as a random noise generator, using interpolation on...

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